﻿

using System;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Content;
using Nexxt.Framework;

namespace Nexxt.Engine.GameObjects
{
	public class Map
	{
		public List<Texture2D> Textures;
        public List<GameObject> ObjectDatabase = new List<GameObject>();
		public Texture2D Background;
		public int[,] WorldMap;

		internal Map(List<Texture2D> textures, Texture2D background, int[,] map, List<GameObject> objects)
		{
			Textures = textures;
			Background = background;
            this.ObjectDatabase = objects;
			WorldMap = map;
		}
	}
}
